
The hero that equips this needs to survive or you will waste a huge source of power increase. This artifact has the percentage-based scaling, so it works best on those with a good starting Attack Power. Provides good attack rating boosts for long battles and most suited for damage dealers that scale with time for boss fights e.g. Great on anyone with large scaling damage that has the durability to survive late into the stage. 5⭐ Increases attack rating by 1.5% and ACC by 3 every 3 seconds.2⭐ Increases attack rating by 1% and ACC by 2 every 3 seconds.1⭐ Once the battle begins attack rating increases 1% every 3s.Drape allows Daimon’s HP pool to snowball as the fight progresses to the point he can tank a fully charged Safiya ultimate at 100+ level deficit. Health regen appears to interact with Daimon’s health stealing (Blood Shield) by adding additional health each time its cast. This artifact can work well on Talene in a situation where her healing is more important than her damage, as the passive on the artifact helps her revive faster. The defense is the most important aspect of this artifact as the health recovery requires a hero to already have some form of healing. With 30 SI, Mehira also benefits greatly from this artifact. Ideal for anyone with a good base defense or receives a lot of healing. Health Recovery Rate may be increased up to +30% 5⭐ Health Recovery Rate increases the more the wearer’s health falls.2⭐Health Recovery Rate Increased to +15%.The additional speed guarantees certain abilities, such as an Eironn with Call outpulling a regular Eironn. for Eironn, Gorvo, Lorsan) for key opening abilities. The haste can be used situationally (e.g. Primarily used to boost ultimate-focused heroes, this is the only artifact with diminishing returns so avoid equipping to more than 2 heroes in the same lineup.

Good on anyone with an Ultimate that is important in snowballing a fight, or where movement speed is the deciding factor.

Multiple barricades do not activate simultaneously i.e. If the carry suffers fatal damage, this will protect the carry (like Hendrik’s abilities and Arthur’s furniture). 3⭐: This ability can be activated once every 30 seconds Ability can be activated once every 15 seconds.1⭐: When the ally with the highest Combat Rating (excluding oneself) suffers fatal damage, the damage shall be ignored, and the hero equipping the artifact loses 40% of their current health, which is then converted into a shield that protects the ally for 12 seconds.for triggering their abilities more frequently. in increasing damage and for Warek, Baden, Estrilda etc. This is the go-to relic for any warrior even when only at 3*. On testing, this artifact provides more damage over the course of a 90s Wrizz / Soren fight than the blade on Saurus and more reliable haste than a 5* eye. 3⭐: The first 2 times the hero’s Ultimate ability is used, deals 220% AoE damage to enemies ahead and permanently raises the hero’s Haste by 15 points and Life Leech by 12 points.1⭐: The first 2 times the hero’s Ultimate ability is used, deals 180% AoE damage to enemies ahead and permanently raises the hero’s Haste by 10 points and Life Leech by 8 points.Artifacts are not used in Legend Championships, Abyssal Expedition, or HoE. Please do note that this guide is targeted for campaign and guild hunts. Tap on the Artifact icon to go to its section.Ī guide by Shizzam.
